The winning code!!!

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#X obj 385 134 translate;
#X msg 452 86 0 0 1;
#X obj 385 44 gemhead;
#X msg 501 163 0 1 0;
#X obj 385 205 rotate;
#X floatatom 403 165 0 0 0 0 - - -;
#X text 185 21 load in a model file;
#X obj 501 37 loadbang;
#X obj 33 85 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 22 454 304 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 182 68 set create;
#X msg 132 112 create \, 1;
#X msg 238 112 destroy;
#N canvas 87 154 247 179 Gem.init 0;
#X obj 59 26 loadbang;
#X msg 118 81 reset;
#X obj 118 113 outlet;
#X obj 59 45 t b b;
#X msg 51 75 lighting 1;
#X connect 0 0 3 0;
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#X connect 4 0 2 0;
#X restore 289 80 pd Gem.init;
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#X connect 3 0 6 0;
#X connect 3 1 5 0;
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#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X connect 8 0 0 0;
#X restore 38 129 pd gemwin;
#X msg 38 105 destroy;
#X text 34 85 Create window and render;
#X text 69 378 Gem can load 3d-models in the alias|wavefront .obj format
;
#X obj 657 379 cnv 15 500 40 empty empty empty 20 12 0 14 -245500 -66577
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#X obj 578 277 gemhead;
#X obj 613 482 pix_texture;
#X obj 578 428 pix_video;
#X msg 665 389 dialog;
#X text 572 215 Click on the [create( message to see live video in
Gem. (You must have a camera attached before loading this patch).;
#X text 722 387 pop-up dialog to configure the camera (Windows and
Mac OS X);
#X msg 621 338 device 1;
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#X obj 205 60 cnv 20 20 20 empty \$0-open-canvas 1 4 10 0 16 -233017
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#X msg 200 202 label \$1;
#X obj 200 180 makefilename %d;
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#X msg 201 306 set \$1 \$2;
#X obj 59 266 trigger bang anything;
#X obj 201 286 list;
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#X msg 60 210 device \$1;
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#X coords 0 -1 1 1 165 20 1 60 60;
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#X obj 102 161 r \$0-gemstart;
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#X obj 390 150 t b;
#X msg 390 172 0;
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#X text 118 122 rendering;
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#X restore 1025 503 pd gemwin;
#X obj 385 255 model venus.obj;
#X obj 212 283 gemhead 1;
#X obj 212 321 world_light;
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#X connect 2 0 1 2;
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